I’m integrating Open Feint into my game, and it works great. Players can choose to enable it or not.
However, if a player chooses (by accident) to enable OF, and then wants to correct their mistake, how can I disable the initialized gameNetwork request without just re-starting the entire App?
Is there a way? OF has a function to do this, but I don’t see it supported in Corona at the moment. Is there something I’ve overlooked? Or another way to accomplish the same thing?
–Simon Strange [import]uid: 65996 topic_id: 20512 reply_id: 320512[/import]