actually not working in this case - basically my player figure is hitting a ground object tile (using MTE). So it’s a physics action being triggered (i.e. onPlayerCollision). Using a “pretty.dump” function I just see the following. Was just interested in accessing the parameters to help debug…
other = { index = 3, tempScaleY = 32, properties = { physics = "true" }, locX = 12, level = 1, levelPosY = 368, tempScaleX = 32, tile = "2", layer = 4, makeSprite = "function: 0x7fb492b2da60", \_proxy = "userdata: 0x7fb492b2da18", physics = true, levelPosX = 368, tileSet = 1, locY = 12, \_class = { removeEventListener = "function: 0x7fb48afe7ef0", addEventListener = "function: 0x7fb48afe7e90", \_\_index = \<cycle\> } },