Hello,
first of all, sorry for my english.
This is my (current) problem:
I have built a rope using circles and distance joints.
After that I have implemented a simple function that I usually use to scroll the level, but the rope’s joints don’t follow the “scrolling group”.
I think this is because the joints are not included in the groups, but if I try to include them, I got an error.
I also answered the program to print the x-coordinate of one of these joints.
The answer was “x”.
Can anyone help me?
Tanks in advance.
Ivan
[import]uid: 70416 topic_id: 12678 reply_id: 312678[/import]
I think joints can’t be added to a group. In my experience they seem to exist in their own space. I have a similar setup in my game (hanging rope with scrolling “camera”) and it works well even though the joints (when rendered as “hybrid”) are off screen somewhere. But make sure the actual rope circle objects are included in the scrolling group, along with everything else that needs to scroll. [import]uid: 9422 topic_id: 12678 reply_id: 46446[/import]
@XenonBL: i’m glad to know that everything works equally well.
I would like to ask you some more questions, but this isn’t the right place.
I will write a new post in the game section.
Tank you for the answer. [import]uid: 70416 topic_id: 12678 reply_id: 46588[/import]