I have a dispay group (DG) which contains 25 display objects (DO) arranged in a grid. The player can tap on any DO to select it at which itthey animates to the top of the screen to show that it is selected. I want to be able to manipulate the selected DOs so I decided to put each selected DO into a new DG which I could then use to manipulate them in a group.
The problem is that the new DG’s bounds seem to be defined by the selected DO’s orginal position NOT their final positions after being animated to the top of the screen. This means that the bounding box does not actually reflect the selected DO’s boundaries accurately.
How can I get the new DG to update its bounds after the selected DO animates up to its new position?