Can I use a sprite sheet with an emitter?

I have like 10 images in a sprite sheet that I’m trying to use with an emitter. I have searched for hours now and I haven’t found anything about it. It seems like the “textureFileName” only accept an image path? Anyone have any ideas if this is possible?

AFAIK it is not possible.  The docs would say so otherwise.

AFAIK it is not possible.  The docs would say so otherwise.