@1eimer,
Yes, I would advise laying out interface in Photoshop first to make sure that the interface is easy to understand and use (ideally you could test the screens by showing them to people).
Then I cut the graphics and pack them all into one texture (TexturePacker is great for this), and then in Corona I use spritesheets to display graphics.
I assume most of people will also write another layer of GUI API on top of Corona’s, that would deal with more specific UI elements ( like in my case, I made widgets like custom input text boxes, table view in which you can drag elements to change order, then various types of graphs, schedules, and also, for example, made my own picker as the built-in was not good enough ).
You may also check WidgetCandy, it might work well for you.
@JAWhye, nice work on tutorials! By the way how’s the Renegade project coming along, as well as the other-sdk-ProjectManager? [import]uid: 80100 topic_id: 30563 reply_id: 122596[/import]