Hello!
I have the following code:
bonusScatter.sequence = { { name = "1", sheet = bonusScatter.sheet1, frames = {5, 5, 5, 5, 6, 7, 8, 9, 10, 11, 2, 3, 4}, -- ??? -- transition = easing.inCubic, time = 800, loopCount = 1}, }
Having tested the above code - with “transition = easing.inCubic” uncommented - I’m pretty sure the easing functions won’t work in the same way they work inside transition.to().
I’d like to figure out a way to use the easing functions to influence time spent on each frame. Is there a way to use easing to affect the sprite’s frame?