Can it be done with Corona? Game advice humbly requested.

Hey everybody,
I have quite a few game ideas, and I know that Corona will not work with all of them, but I was wondering if some of these game would be possible. I have been looking through the documentation, on github, on the forums, and it has proven tricky trying to find any of the code I require. I am building a code library of different bits of useful code, like controls, etc. hopefully once my library fills out it will be a well organized resource for game essentials, since I can not find such a resource yet. Okay, on with the games.

The first would require navigating a decent length level using complex animations for movement like running, walking, jumping, hover, shoot, change weapon, etc. A good example would be along the lines of Mega Man in control, but with more movement options. The character can be customized as the game goes in allowing for different stats or ways of moving. The background has parallax for depth and integrated animations that are keyed to game events. For example, shooting a power box causing monitor screens in the background to go dead. Also gestural controls allow different weapon modes. How much of this is possible, or should I look in another direction?

The second would require essentially the same level of design elements as a pre3d Final Fantasy or Chrono Trigger. Multiple character classes, large scrolling tile based environments, no need for physics, lots of customization and mini-games that allow for interaction with the world, like fishing. If at all possible I would like to open it up for multiplayer, but that could wait for either a later release or update.

I have plenty of projects and concept designs and art, but I am having trouble with getting information that will help bring these games to life. It took days to find the right joystick controls, I am still trying to find out exactly how to tie an animation to a action, running, jumping, shooting, etc. I have seen static image controls, but nothing like a character with real movement that can distinguish between walking and running.

I currently do airbrushing and sculpting and work with advanced miniature art, I am looking at programming and game design as an opportunity to bring to life several characters, games, and stories that have been on my mind for years. Thank you to everyone who stuck with this post.

Erick.
[import]uid: 220385 topic_id: 36363 reply_id: 336363[/import]

Both of those are entirely possible - but a lot of work. [import]uid: 33275 topic_id: 36363 reply_id: 144412[/import]

I’ll echo SegaBoy up to a certain point.
As in - both are entirely possible, but if you are coming from a non- or minimal-programming background they’ll be tricky.

I’ve already basically done the programming for most of what you want for the mega-man type game, and in fact my problem is lack of graphics - I wonder if there might be some room for collaboration?
I don’t currently have any videos of it, but I do have screenshots of half-a-game using the platformer code (artist abandoned the project sadly): http://imgur.com/a/wcBMk#3 [import]uid: 46639 topic_id: 36363 reply_id: 144415[/import]

I would be glad to collaborate as much as I am currently able. I do not have an aversion to code, I just feel like I am in a massive library that I can not find anything I really need. Lets start with the most basic requirement that everything else builds on, the controls. Does anyone have a good code reference or assistance with tying different animations to a control so that you walk and run depending on how far you tilt that stick? I have seen the sprite sheets, but how do you tie those elements into the control? None of the tutorials I have seen cover this, but it is such a common element in games. Did I miss something?

Erick [import]uid: 220385 topic_id: 36363 reply_id: 144417[/import]

Well it is just down to how far you move the stick. Say the maximum travel right returns a value of 10. You then might say anything from 1 to 5 is ‘walk’ and 6 to 10 is run.

As for collaborate, I meant basically if you have graphics available that we like, I do the code and we release the game jointly. Obviously this isn’t everyone’s cup to tea! [import]uid: 46639 topic_id: 36363 reply_id: 144462[/import]

Both of those are entirely possible - but a lot of work. [import]uid: 33275 topic_id: 36363 reply_id: 144412[/import]

I’ll echo SegaBoy up to a certain point.
As in - both are entirely possible, but if you are coming from a non- or minimal-programming background they’ll be tricky.

I’ve already basically done the programming for most of what you want for the mega-man type game, and in fact my problem is lack of graphics - I wonder if there might be some room for collaboration?
I don’t currently have any videos of it, but I do have screenshots of half-a-game using the platformer code (artist abandoned the project sadly): http://imgur.com/a/wcBMk#3 [import]uid: 46639 topic_id: 36363 reply_id: 144415[/import]

I would be glad to collaborate as much as I am currently able. I do not have an aversion to code, I just feel like I am in a massive library that I can not find anything I really need. Lets start with the most basic requirement that everything else builds on, the controls. Does anyone have a good code reference or assistance with tying different animations to a control so that you walk and run depending on how far you tilt that stick? I have seen the sprite sheets, but how do you tie those elements into the control? None of the tutorials I have seen cover this, but it is such a common element in games. Did I miss something?

Erick [import]uid: 220385 topic_id: 36363 reply_id: 144417[/import]

Well it is just down to how far you move the stick. Say the maximum travel right returns a value of 10. You then might say anything from 1 to 5 is ‘walk’ and 6 to 10 is run.

As for collaborate, I meant basically if you have graphics available that we like, I do the code and we release the game jointly. Obviously this isn’t everyone’s cup to tea! [import]uid: 46639 topic_id: 36363 reply_id: 144462[/import]

Both of those are entirely possible - but a lot of work. [import]uid: 33275 topic_id: 36363 reply_id: 144412[/import]

I’ll echo SegaBoy up to a certain point.
As in - both are entirely possible, but if you are coming from a non- or minimal-programming background they’ll be tricky.

I’ve already basically done the programming for most of what you want for the mega-man type game, and in fact my problem is lack of graphics - I wonder if there might be some room for collaboration?
I don’t currently have any videos of it, but I do have screenshots of half-a-game using the platformer code (artist abandoned the project sadly): http://imgur.com/a/wcBMk#3 [import]uid: 46639 topic_id: 36363 reply_id: 144415[/import]

I would be glad to collaborate as much as I am currently able. I do not have an aversion to code, I just feel like I am in a massive library that I can not find anything I really need. Lets start with the most basic requirement that everything else builds on, the controls. Does anyone have a good code reference or assistance with tying different animations to a control so that you walk and run depending on how far you tilt that stick? I have seen the sprite sheets, but how do you tie those elements into the control? None of the tutorials I have seen cover this, but it is such a common element in games. Did I miss something?

Erick [import]uid: 220385 topic_id: 36363 reply_id: 144417[/import]

Well it is just down to how far you move the stick. Say the maximum travel right returns a value of 10. You then might say anything from 1 to 5 is ‘walk’ and 6 to 10 is run.

As for collaborate, I meant basically if you have graphics available that we like, I do the code and we release the game jointly. Obviously this isn’t everyone’s cup to tea! [import]uid: 46639 topic_id: 36363 reply_id: 144462[/import]

Both of those are entirely possible - but a lot of work. [import]uid: 33275 topic_id: 36363 reply_id: 144412[/import]

I’ll echo SegaBoy up to a certain point.
As in - both are entirely possible, but if you are coming from a non- or minimal-programming background they’ll be tricky.

I’ve already basically done the programming for most of what you want for the mega-man type game, and in fact my problem is lack of graphics - I wonder if there might be some room for collaboration?
I don’t currently have any videos of it, but I do have screenshots of half-a-game using the platformer code (artist abandoned the project sadly): http://imgur.com/a/wcBMk#3 [import]uid: 46639 topic_id: 36363 reply_id: 144415[/import]

I would be glad to collaborate as much as I am currently able. I do not have an aversion to code, I just feel like I am in a massive library that I can not find anything I really need. Lets start with the most basic requirement that everything else builds on, the controls. Does anyone have a good code reference or assistance with tying different animations to a control so that you walk and run depending on how far you tilt that stick? I have seen the sprite sheets, but how do you tie those elements into the control? None of the tutorials I have seen cover this, but it is such a common element in games. Did I miss something?

Erick [import]uid: 220385 topic_id: 36363 reply_id: 144417[/import]

Well it is just down to how far you move the stick. Say the maximum travel right returns a value of 10. You then might say anything from 1 to 5 is ‘walk’ and 6 to 10 is run.

As for collaborate, I meant basically if you have graphics available that we like, I do the code and we release the game jointly. Obviously this isn’t everyone’s cup to tea! [import]uid: 46639 topic_id: 36363 reply_id: 144462[/import]