Can not get the local score for the logged user on Android

Hi,

I’m trying to retrieve the current player high score through Android google play leaderboard (see code below). However, im currently only able to retrieve the ‘global’ high score of all players (i.e. the highest score recorded in google game service) and not the score for the current logged in player. 

local function loadScoreCallback (i\_event) print ("leaderBoard Score: ", i\_event.data[1].value) -- This give high score of all player (and not the current login user) end .... gameNetwork.request( "loadScores",{ leaderboard = { category = "CgkI8-qu8JUSEAIBBB", playerScope = "Global", -- Global, FriendsOnly timeScope = "AllTime", -- AllTime, Week, Today range = { 1,1 }, -- Retrieve only one player (the current one) playerCentered = true --This should bring only the current login user leader board }, listener = loadScoreCallback })

Thanks 

Yuval

After some research I found a BUG (seems so…).

If the player is signing into the game for the very first time, never having played the game or joined the leaderboard before, the player centered flag will return a score, but since they do not have at least one, it will be the top score on the leaderboard.

I think in this case the return score should by nil and no to bring the high score for all players.

In order to avoid this problem set the high score with 0.

After some research I found a BUG (seems so…).

If the player is signing into the game for the very first time, never having played the game or joined the leaderboard before, the player centered flag will return a score, but since they do not have at least one, it will be the top score on the leaderboard.

I think in this case the return score should by nil and no to bring the high score for all players.

In order to avoid this problem set the high score with 0.