Thanks for your input Ian, unfortunately Im getting no luck ! 
Heres my build.settings:
settings =
{
orientation = {
default = “portrait”,
– supported = { “portrait”, },
– supported = { “landscapeLeft”, “landscapeRight” },
– supported = { “landscapeLeft”, “landscapeRight”, “portrait”, “portraitUpsideDown”, },
supported = { “portrait” }
},
android =
{
usesPermissions =
{
“android.permission.INTERNET”,
“android.permission.VIBRATE”,
“android.permission.WRITE_EXTERNAL_STORAGE”,
“com.android.vending.CHECK_LICENSE”,
“com.android.vending.BILLING”,
“android.permission.ACCESS_NETWORK_STATE”
},
},
iphone =
{
plist =
{
UIAppFonts =
{
“AldotheApache.ttf”,
“AREO.ttf”,
“visitor2.ttf”
},
UIStatusBarHidden = false,
UIPrerenderedIcon = false, – set to false for “shine” overlay
UIApplicationExitsOnSuspend = true,
CFBundleIconFile = “Icon.png”,
CFBundleIconFiles =
{
“Icon.png”,
“Icon@2x.png”,
“Icon-72.png”,
},
},
},
plugins =
{
[“CoronaProvider.ads.vungle”] =
{
publisherId = “com.vungle”,
},
[“CoronaProvider.ads.iads”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { iphone = true },
},
[“CoronaProvider.ads.admob”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { android = true },
},
},
}
Heres my main.lua
local storyboard = require( “storyboard” )
local licensing = require (“licensing”)
storyboard.purgeOnSceneChange = true
licensing.init( “google” )
local function licensingListener( event )
local verified = event.isVerified
if event.isVerified then
storyboard.gotoScene( “scene_start” )
else
native.showAlert( “Licensing Failed!”, “There was a problem verifying the application, please try again.”, { “OK” } )
end
end
licensing.verify( licensingListener )