Can someone solve the riddle?

Thanks for reading!

I am using Corona SDK for several years regularly.

My nephew has an app installed which has this effect on it.

https://youtu.be/Jerzvsq2pVg?t=1983

I wonder how one would get this done in Corona SDK?

Could the effect be done with “transition.to”, “masks” or physics alone?

The closest thing to it I found is this modification of the chain example in the sample code.

Thanks for reading and cheers,

Matt

Is the “effect” the lengthening of the wire until it connects?

In corona, the only way to do that “effect” of deformation to follow the B is to create full animation sequences that basically “play” each segment from beginning (of touch of button) to end frame after the line is completed. The spinning/multicolor arrow buttons can be done as separate display objects and the stars and the menus and sound effects are doable. The “success” animations are the same approach of doing full animations and playing them through from start to finish.

Thanks for your contribution and answer!

For me the effects in my nephews app are puzzling me.

https://youtu.be/Jerzvsq2pVg?t=1983

https://youtu.be/Jerzvsq2pVg?t=1537

"Is the “effect” the lengthening of the wire until it connects?"

Yes, it is. Sorry for the imprecise question.

The deformation of the texture along that perfect B shape is all what I would have trouble with.

With spritesheets I cannot imagine that it would get so fluent. 

"In corona, the only way to do that “effect” of deformation to follow the B is to create full animation sequences that basically “play” each segment from beginning (of touch of button) to end frame after the line is completed."

Do you mean full animation sequences with spritesheets or Spriter/Spine?

Thanks a lot for your help!

Matt

You either have a sprite with many frames or you have small pipe segments that you draw many of them in the right pattern.

Rob

Is the “effect” the lengthening of the wire until it connects?

In corona, the only way to do that “effect” of deformation to follow the B is to create full animation sequences that basically “play” each segment from beginning (of touch of button) to end frame after the line is completed. The spinning/multicolor arrow buttons can be done as separate display objects and the stars and the menus and sound effects are doable. The “success” animations are the same approach of doing full animations and playing them through from start to finish.

Thanks for your contribution and answer!

For me the effects in my nephews app are puzzling me.

https://youtu.be/Jerzvsq2pVg?t=1983

https://youtu.be/Jerzvsq2pVg?t=1537

"Is the “effect” the lengthening of the wire until it connects?"

Yes, it is. Sorry for the imprecise question.

The deformation of the texture along that perfect B shape is all what I would have trouble with.

With spritesheets I cannot imagine that it would get so fluent. 

"In corona, the only way to do that “effect” of deformation to follow the B is to create full animation sequences that basically “play” each segment from beginning (of touch of button) to end frame after the line is completed."

Do you mean full animation sequences with spritesheets or Spriter/Spine?

Thanks a lot for your help!

Matt

You either have a sprite with many frames or you have small pipe segments that you draw many of them in the right pattern.

Rob