Hi all,
I’ve been developing a 2d scrolling game and on iOS performance is sublime.
However on my Android device (Samsung GT running Android 4.2.2) it appears frame rates are slowing intermittently leaving the game feeling jerky / jumpy. It’s nowhere near as smooth as on iOS. So the game on Android is not really playable.
I’ve been reading a lot of forums regarding Android performance and one that raised my eyebrows was that too many audio channels can affect performance.
I was on the train playing my game on the Android device but with earphones and suddenly the game was scrolling as smoothly as my iOS device. I unplug my earphones and hear the game through the speakers of the device and performance degrades - the scrolling is jerky and jumpy. I plug in my earphones again and the game is smooth again.
Has anybody encountered this? Is it a limitation on the speakers on my device? Is it because I have too many channels. I am utilizing 32 channels in my game.
Any info would be great and thanks for reading.