In particular with beebeegames?
I’m trying to track down leaks and part of my problem seems to stem from timers I’m using. I’m clearing them via call back when the timer finishes, but they don’t seem to be actually clearing. Probably my bug, but cancelAllTimers() seems to work, so my plan is at the start of a level, I will simply cancel all the timers.
The problem is there are a couple of timers I don’t want to clear until they have explicitly expired.
So can I:
game = require( "beebegames" )
mytimedevent = require("beebeegames")
The flush all the timers using game.clearAllTimers() and when mytimedevent expires call mytimedevent.clearAllTimers()
[import]uid: 19626 topic_id: 9518 reply_id: 309518[/import]
