I’ve tried to do this in the “if (phase == “began”)” (or “ended”) section of my scrollListener, but if I scrollView:insert(myNewImageRect) there, it stops any drifting of my scrollView, no matter the tension.
If I wait until the “stopped” phase, it works normally, drifting nicely, but then it obviously appears a little later than I’d like.
The idea is that my fingertips are leaving “stains” on the page I am scrolling as I touch them, but I’d love the drift to be normal. Somehow inserting a new bitmap into the scrollView is interrupting the “began”…“ended”…“stopped” process with regard to friction(less) drift and ending any natural drift.
Any ideas? I’m not sure why inserting is interrupting the natural touch flow of the scrollView, but it clearly is.