Cancel event bubbling

Hi,
I know that using return true can *kind of* kill event bubbling.

Can we have something that allows for event bubbling and something to prevent event bubbling.

If I have a set of overlapping objects, a touch event set on both gets fired. Can we have that the touch is fired only to the top one not the object below?

cheers,

?:slight_smile: [import]uid: 3826 topic_id: 10113 reply_id: 310113[/import]

JayantV, did you ever figure this out? I am looking for the same thing. In the Flash world, we would use stopPropogation() or stopImmediatePropogation() (if I remember correctly). [import]uid: 3365 topic_id: 10113 reply_id: 80757[/import]