Hi,
I’ve run into an issue where i need to cancel a touch event in the “moved” phase of a touch event, because it crashes due to a nil variable if the user started touching outside of my object, and drags his finger onto it.
Basicly what i want to do, is to do a check in the moved phase of the event, and if the variable is nil, cancel the event and do nothing.
Something like:
[lua]if object.startMoveX == NIL then
– cancel event, do nothing
else
– complete event correctly (this part works)
[/lua]
Is there an easy way to achieve this?
Thanks