As it is now, once you call createRandomChallenge you are put in a queue of “wait for random opponent” - forever !
By forever I mean as long as someone else fires another createRandomChallenge and you are paired with him.
In my scenario there is an Online screen, users go there when they
like to play an online game. Press the “find opponent” button.
Lets say there is no opponent and the user LEFT the Online screen.
But he is still in the queue!
Now another users comes to the Online screen and presses the “find
opponent” button. He could be paired with the first one who left the
screen and is no more interested in online!
There MUST be an _ cancelRandomChallenge _ API call.
I have requested that feature, please go to
and vote for it.