I am trying to get a ball to collide with a peg, both of which should be circles. The ball is “dynamic” and the peg is static. Th ball does act like a circl but the peg still responds as a rectangle. Below is the code for the definition of the peg:
Ya, my first time using Corona I thought i’d mess around with some balls colliding. As soon as I tried to make a ball it would be a square, properly because I was following the docs. I didn’t realize you had to set the bodyType in a second assignment statement. I hate it when the docs are weak. It wastes sooo much time trying to do simple stuff, like make a circle not be a square
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Is there a document that lists all known bugs (and their work arounds?) That would be really handy. [import]uid: 8741 topic_id: 1631 reply_id: 6955[/import]