Hi Caleb P,
Thanks for the explanation. As you can see from my tile shapes I unfortunately need some kind of concave support. It’s been at least a year since I was working on this game. Embarrassingly enough I don’t remember exactly how I solved the concave problem. I probably just hardcoded several convex shapes to make up a concave shape. Pre-tessellation if you like.
I just found out that this is also possible in Tiled. It seems to be possible to define more than one (collision) polygon per tile. If you make sure all of these are convex, shouldn’t it (in theory) be possible to import and use these as shapes in Dusk?
Maybe something for 1.1? I can wait. I have enough other projects going