Hi,
when i call: gameNetwork.show(“leaderboards”) nothing happens.
I did call gamenetwork init and user is logged in.
what could be the problem? (i did not submit my app yet)
p.s on Iphone everything works great.
Hi,
when i call: gameNetwork.show(“leaderboards”) nothing happens.
I did call gamenetwork init and user is logged in.
what could be the problem? (i did not submit my app yet)
p.s on Iphone everything works great.
This is going to be nearly impossible to answer with the information you’ve provided.
First, there is so much setup that has to go exactly right on the Google Play side for this to work. You have to be building with a release keystore, not a debug keystore. You have to setup a license key and include it in your config.lua. You have to have a properly setup leaderboard. You have to post scores to it with a valid test account.
Next, it doesn’t sound like you’ve looked for error messages. If you’re using the latest public release (2830) or later, you can plug your device into your computer using it’s USB cable and if you’ve set your device to be in developer mode, setup USB debugging, and set it up to allow apps from unknown sources, then you can have Corona SDK install on device for you after it builds and in the new console window, you will see the messages from the device.
Or you can use “adb logcat” to read the messages if you have an older version (still have to tether, be in developer mode etc.) See:
http://docs.coronalabs.com/guide/basics/debugging/index.html
Provide us some more information and we might be able to help.
Rob
Seems to be working now.
Thanks for the quick response
Same problem.
I call init() and get a positive response.
But if I call any other command I have no response.
For example I tried to call “loadLocalPlayer”
I’m using version 2860.
I tried with USB debug, but no errors
Do you call “login” request on init callback?
Can you please explain this? Can’t find anything in the docs.
This is going to be nearly impossible to answer with the information you’ve provided.
First, there is so much setup that has to go exactly right on the Google Play side for this to work. You have to be building with a release keystore, not a debug keystore. You have to setup a license key and include it in your config.lua. You have to have a properly setup leaderboard. You have to post scores to it with a valid test account.
Next, it doesn’t sound like you’ve looked for error messages. If you’re using the latest public release (2830) or later, you can plug your device into your computer using it’s USB cable and if you’ve set your device to be in developer mode, setup USB debugging, and set it up to allow apps from unknown sources, then you can have Corona SDK install on device for you after it builds and in the new console window, you will see the messages from the device.
Or you can use “adb logcat” to read the messages if you have an older version (still have to tether, be in developer mode etc.) See:
http://docs.coronalabs.com/guide/basics/debugging/index.html
Provide us some more information and we might be able to help.
Rob
Seems to be working now.
Thanks for the quick response
Same problem.
I call init() and get a positive response.
But if I call any other command I have no response.
For example I tried to call “loadLocalPlayer”
I’m using version 2860.
I tried with USB debug, but no errors
Do you call “login” request on init callback?
Can you please explain this? Can’t find anything in the docs.