Can't get Google game services to login

Here’s the error in the adb log:  The same code works in another game of mine on the same device.

[lua]V/Corona (28456): > Class.forName: CoronaProvider.gameNetwork.google.LuaLoader
V/Corona (28456): WARNING: Could not load ‘LuaLoader’
I/Corona (28456): Runtime error
I/Corona (28456): ERROR: Could not load provider (google) due to the following reason: module ‘CoronaProvider.gameNetwork.google’ not found:resource (CoronaProvider.gameNetwork.google.lu) does not exist in archive
I/Corona (28456): no field package.preload[‘CoronaProvider.gameNetwork.google’]
I/Corona (28456): no file ‘(null)/CoronaProvider.gameNetwork.google.lua’
I/Corona (28456): no file ‘(null)/CoronaProvider.gameNetwork.google.lua’
I/Corona (28456): no file ‘/data/app-lib/com.mildspring.UnderwaterScroller-2/libCoronaProvider.gameNetwork.google.so’
I/Corona (28456): no file ‘./CoronaProvider.gameNetwork.google.so’
I/Corona (28456): no file ‘(null)/CoronaProvider.gameNetwork.google.so’
I/Corona (28456): no file ‘/data/app-lib/com.mildspring.UnderwaterScroller-2/libCoronaProvider.so’
I/Corona (28456): no file ‘./CoronaProvider.so’
I/Corona (28456): no file ‘(null)/CoronaProvider.so’.
I/Corona (28456): stack traceback:
I/Corona (28456): [C]: ?
I/Corona (28456): [C]: in function ‘assert’
I/Corona (28456): ?: in function ‘requireProvider’
I/Corona (28456): ?: in function ‘setCurrentProvider’
I/Corona (28456): ?: in function ‘init’
I/Corona (28456): …v/corona/slappy-stingray/UnderwaterScroller/main.lua:35: in function ‘gameNetworkSetup’
I/Corona (28456): …v/corona/slappy-stingray/UnderwaterScrol
I/Corona (28456): Runtime error
[/lua]

and my build.settings:

[lua]-- Supported values for orientation:

– portrait, portraitUpsideDown, landscapeLeft, landscapeRight

settings = {

    

    orientation = {

        default = “portrait”,

        supported = { “portrait”, }

    },

    

    android = 

    {

       googlePlayGamesAppId = “hidden” 

    },

    iphone = {

        plist = {

            UIStatusBarHidden = false,

            UIPrerenderedIcon = true, – set to false for “shine” overlay

            --UIApplicationExitsOnSuspend = true, – uncomment to quit app on suspend

            --[[

            – iOS app URL schemes:

            CFBundleURLTypes =

            {

                {

                    CFBundleURLSchemes =

                    {

                        “fbXXXXXXXXXXXXXX”, – example scheme for facebook

                        “coronasdkapp”, – example second scheme

                    }

                }

            }

            --]]

        }

    },

    

    --[[

    – Android permissions

    androidPermissions = {

          “android.permission.INTERNET”,

      },

    --key is the name passed to the Lua “require()”

    [“CoronaProvider.gameNetwork.google”] =

    {

      --required!

      publisherId = “com.coronalabs”,

    },

    ]]–

}[/lua]

Turns out I’m an idiot and I didn’t setup the plugins section of build.settings correctly.  I’m going to try that tonight but I expect this will work now.  Thanks.

Turns out I’m an idiot and I didn’t setup the plugins section of build.settings correctly.  I’m going to try that tonight but I expect this will work now.  Thanks.