I’m using the line:
[lua]openfeint = require(“openfeint”)[/lua]
Followed by:
[lua]if (openfeint) then
openfeint.init( “product”, “secret”, “gamename” )
end[/lua]
And yes, using my real codes.
But when I build for iPhone it simply never loads. The screen goes black. If I comment out the first line it’s fine.
Any ideas anyone?
Thanks,
Matt. [import]uid: 8271 topic_id: 6049 reply_id: 306049[/import]