Can't install my build on device anymore (daily build 935)

Hi,
I recently updated my corona as it’s been awhile since i updated my daily build. Last time i was still using 840 and build for ios5
My build process went smoothly with no error at all except I no longer see what ios version my app is built for. When I try to install the app to my device it always fails to install (msg just say : can’t install app). Im trying to install to my Ipad 1, ios 5.1.1

Is it because all builds now ios6 only? I still want to support old devices and ios 5 and need to test properly.

Help please? [import]uid: 76697 topic_id: 32149 reply_id: 332149[/import]

@yanuar,

Questions:

  1. Have you made any changes to your project other than upgrading to 935 since the last time this worked on your iPad? i.e. Since you last had this working is the upgrade the only change?

  2. Can you install on other iOS devices with your current build and toolchain? (If “Yes”, what device model(s) and iOS version(s)? Also, if “Yes”, this tells us there may be a compatibility issue with iOS 5.1.1 or the iPad 1 hardware.)

  3. If you don’t have other devices have you tried building and installing one of the basic demos that come with Corona SDK to your iPad? (I suggest this step as a verification of your toolchain.)

  4. Have you tried back-reving to Corona SDK 840 in order to verify your app/game still installs with your new toolchain and the old SDK?

  5. Do you have an android device to test installs on? If so, does your app/game install there?

I’m asking these questions because although I’m sure the Corona team tests the poop out of their releases, there is no way they can test everything. If you try answering the above questions, the dev team and other folks in the community will have a easier time helping solve the problem.

I have in the past had troubles installing on iOS devices, only to find that I’d made an error in one of my source files (usually lower-/upper- case mistake, but sometimes a missing resource). Note: I am not implying that you have made a mistake, but just mentioned that iOS always seems finicky to me. That is also why I asked question #5. I often find I can get an app to work on android but then have a problem on iOS. Of course this could just be me :slight_smile:

Cheers,
Ed
Roaming Gamer, LLC.
SSK for Corona SDK (github) (videos)

PS - You may have already come to this conclusion, but I strongly suggest NOT changing anything in your tool chain once you approach publishing time. Unless there is a bug fix or a compatibility feature you need, changing toolchains can be a huge productivity hit (when something goes wrong). I think in this case you were probably seeking to meet iOS 6 compatibility.

PPS - I have a vague feeling that there may be a way to target older iOS builds by adjusting settings during the build, but I’m not sure if this is true with Corona SDK and I know what these settings are. Note: The last time I really had my act together on iOS was when I used Torque 2D for iPhone. In that case all the building was local.

[import]uid: 110228 topic_id: 32149 reply_id: 128012[/import]

  1. I haven’t changed anything yet, actually yesterday I was working with old corona.
  2. I’ll do what you’re suggest me, will try to build for simulator first (xcode 4.5)
  3. I just made a build using TimeAnimation sample that comes with Corona and the build can’t be installed as well. I checked my provisioning profile, etc everything seems to be in order.

I don’t have my other devices with me today and stuck with my ipad 1 until monday but I’m not sure other devices will solve it other than to prove that the latest corona doesn’t support ipad1/ios5 ?
I do have my android phone as well, will try that too for now.

Any ideas? Been trying to find in the forum to see if anyone has the same problem but seems like everyone’s doing okay :frowning: [import]uid: 76697 topic_id: 32149 reply_id: 128019[/import]

@yanuar,

Questions:

  1. Have you made any changes to your project other than upgrading to 935 since the last time this worked on your iPad? i.e. Since you last had this working is the upgrade the only change?

  2. Can you install on other iOS devices with your current build and toolchain? (If “Yes”, what device model(s) and iOS version(s)? Also, if “Yes”, this tells us there may be a compatibility issue with iOS 5.1.1 or the iPad 1 hardware.)

  3. If you don’t have other devices have you tried building and installing one of the basic demos that come with Corona SDK to your iPad? (I suggest this step as a verification of your toolchain.)

  4. Have you tried back-reving to Corona SDK 840 in order to verify your app/game still installs with your new toolchain and the old SDK?

  5. Do you have an android device to test installs on? If so, does your app/game install there?

I’m asking these questions because although I’m sure the Corona team tests the poop out of their releases, there is no way they can test everything. If you try answering the above questions, the dev team and other folks in the community will have a easier time helping solve the problem.

I have in the past had troubles installing on iOS devices, only to find that I’d made an error in one of my source files (usually lower-/upper- case mistake, but sometimes a missing resource). Note: I am not implying that you have made a mistake, but just mentioned that iOS always seems finicky to me. That is also why I asked question #5. I often find I can get an app to work on android but then have a problem on iOS. Of course this could just be me :slight_smile:

Cheers,
Ed
Roaming Gamer, LLC.
SSK for Corona SDK (github) (videos)

PS - You may have already come to this conclusion, but I strongly suggest NOT changing anything in your tool chain once you approach publishing time. Unless there is a bug fix or a compatibility feature you need, changing toolchains can be a huge productivity hit (when something goes wrong). I think in this case you were probably seeking to meet iOS 6 compatibility.

PPS - I have a vague feeling that there may be a way to target older iOS builds by adjusting settings during the build, but I’m not sure if this is true with Corona SDK and I know what these settings are. Note: The last time I really had my act together on iOS was when I used Torque 2D for iPhone. In that case all the building was local.

[import]uid: 110228 topic_id: 32149 reply_id: 128012[/import]

  1. I haven’t changed anything yet, actually yesterday I was working with old corona.
  2. I’ll do what you’re suggest me, will try to build for simulator first (xcode 4.5)
  3. I just made a build using TimeAnimation sample that comes with Corona and the build can’t be installed as well. I checked my provisioning profile, etc everything seems to be in order.

I don’t have my other devices with me today and stuck with my ipad 1 until monday but I’m not sure other devices will solve it other than to prove that the latest corona doesn’t support ipad1/ios5 ?
I do have my android phone as well, will try that too for now.

Any ideas? Been trying to find in the forum to see if anyone has the same problem but seems like everyone’s doing okay :frowning: [import]uid: 76697 topic_id: 32149 reply_id: 128019[/import]