I’ve made a native build and implemented a firebase notifications.
But app can’t receive a notifications. I can’t even send test notification via google firebase console.
Console log:
When i’m sending a push - then console prints me this messages
E/EnhancedIntentService: binding to the service failed
...
W/EnhancedIntentService: Service took too long to process intent: com.google.android.c2dm.intent.RECEIVE App may get closed.
V/FA: Inactivity, disconnecting from the service
W/EnhancedIntentService: Service took too long to process intent: com.google.android.c2dm.intent.RECEIVE App may get closed.
What i can do to resolve this problem? Thank’s in advance
Use one signal for notifications, its easy and free (it will ask you for Firebase settings anyway)
Implement sending notifications via a web service, not from solar2d directly so that when things get missed up and you want to do modifications, you do them on the webservice level not inside solar2d and republish again
Thanks.
But i need to work firebase
Push messages sending from my game server, so only way is to fix the firebase. I need to know how to configure it, because guide is not works for me
PS even notifications.getDeviceToken( ) works and gives me token. But push notifications still doesn’t works