I would like to have a terminal-like interface on my game to help support reporting of issues. I have reimplemented the print() function and the interface works fine for print statements. However, Runtime errors do not appear to use print() or error() (I have reimplemented both). It seems that the Runtime errors are being printed to the simulator terminal via the native layer with no notification to the Lua layer.
Is there a way to capture the Lua Runtime errors within Lua or be notified when one occurs?
A search of the site reveals that this might be possible with an Enterprise license, but I would prefer not to go that far.
Thanks,
Mike [import]uid: 101075 topic_id: 29768 reply_id: 329768[/import]