I’m looking to make a side-scroller car game. I really want to make this car feel very realistic so I’m looking to implement physics for the traction of each wheel as well as the suspension.
Is there a good tutorial out there that shows how to use joints, motors, etc… in this type of scenario?
I found a ‘Billy Cart’ but it didn’t seem to behave like a car would in the way the wheels kinda spread apart.
Any pointers will be greatly appreciated!