Car Suspension & Drivetrain

I’m looking to make a side-scroller car game.  I really want to make this car feel very realistic so I’m looking to implement physics for the traction of each wheel as well as the suspension.

Is there a good tutorial out there that shows how to use joints, motors, etc… in this type of scenario?

I found a ‘Billy Cart’ but it didn’t seem to behave like a car would in the way the wheels kinda spread apart.

Any pointers will be greatly appreciated!

This was covered in Corona Paper 2013 #1 - included all the sample code.

Nathan.

This was covered in Corona Paper 2013 #1 - included all the sample code.

Nathan.

Hi. Can i just get that sample somewhere? Don’t want into paid subscribe to whole magazine

I found it online for a couple bucks - just buy the one issue.

Hi. Can i just get that sample somewhere? Don’t want into paid subscribe to whole magazine

I found it online for a couple bucks - just buy the one issue.