It’s kind of difficult to explain, but you can checkout the attached sample. To crash corona simulator [and app] you have to:
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tap the square
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tap and hold it until log tells you that scrollview was removed
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either lift the touch or perform move
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tadamm
The thing is, if you will just hold the scrollview and remove it, it won’t crash. But if scrollview gets the touch, because another object was touched and touch function returned false, it will crash after it is removed.
Weird but it took us an hour to debug why one of our scene crashes in some cases.