Hi there,
Still fairly new to this so please bear with me.
I’ve been following this tutorial online for creating a catapult similar to Angry Birds:
http://developer.anscamobile.com/code/how-make-angry-birds-catapult
I’ve inserted it into my game and changed where the bands are positioned to where I want them by changing the values in the “projectileTouchListener” function. However, it’s still firing the ball in the position of where the bands used to be before I altered it, if that makes sense?
I’m assuming it’s to do with the launching of the player however I’m not really sure what it does.
– Launch player
player.bodyType = “dynamic”
player:applyForce((160 - e.x)*force_multiplier, (_H - 160 - e.y)*force_multiplier, player.x, player.y)
player:applyTorque( 100 )
player.isFixedRotation = false
If anyone could elaborate it would be greatly appreciated.
Thanks 
EDIT: Also, another quick thing, is there any easy way to make a camera follow wherever the ball goes after it’s fired?
Thanks again 
Alex
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