I’m working on a tilemap-based game and I’m thinking it is a lot more efficient if I just create one catch-all touch listener instead of adding a listener for each map element.
From what I’ve seen from the API and the sample apps, you usually attach an event listener to an image or a button. What do I do if I want to catch a touch, say, between (0,0) and (100,100) ?
[import]uid: 7026 topic_id: 4614 reply_id: 304614[/import]