Hey,
We developed a complex huge PubNub and physics enabled game in the summer. After two months we decided to publish it after few game modes we will develop now.
Here is the problem. In the summer the game was working with no memory leak and bugs. Now when we try it on device (iOS 6) game crashes at game screen randomly (not in other scenes which leads that problem may be something about connection to PubNub or simply get requests). Because our subscription ended we couldn’t try daily builds. We used latest stable version which is trial.
We can’t capture the runtime errors and we can’t just comment some lines then look if it works because game is too way complex. I think Corona should build a mode which writes the runtime errors to a file like errors_log.txt for these situations.
So how can we capture runtime errors on device(iOS6) without using daily builds?
Cheers! [import]uid: 5629 topic_id: 32710 reply_id: 332710[/import]