I have an object A sitting on a platform. When another object collides with it, I’d like object A to fall. I’m imagining that I need set the filter for object so that it ignores other objects, like the platform, after the collision.
I don’t see any options for setting filtering after a body has been created. Would there be another way to create this type of effect?
You could always have the collision trigger a change in the object to “isSensor = true”. That way, it’ll fall through the platform. I guess that would keep it from interacting with any other physics objects, but I think you should be able to reset the flag to “isSensor = false” during it’s decent.
You could always have the collision trigger a change in the object to “isSensor = true”. That way, it’ll fall through the platform. I guess that would keep it from interacting with any other physics objects, but I think you should be able to reset the flag to “isSensor = false” during it’s decent.