Two questions, sorry about that
Is there a way to rotate the particle like this: http://aatosmedia.fi/tmp/particle_3d_flip.gif
Can I move the particles to the specific point after creation? Like if the hero picks a coin, particle effects would move from the coin to the top of the screen where the coin indicator is. http://aatosmedia.fi/tmp/particle_move.png
p.s. It would be nice if we designers could share particle effects somehow
To move the vent, check out the samples folder Interactivity. The point is setting the vent.emitX and vent.emitY.
Flipping is harder, but check out the Corona Labs\Corona SDK\Sample Code\Graphics\Fishies2.5D sample.
Maybe it is as easy as starting a transition on the particle in the vents onCreation.
bendikr5:
To move the vent, check out the samples folder Interactivity. The point is setting the vent.emitX and vent.emitY.
Flipping is harder, but check out the Corona Labs\Corona SDK\Sample Code\Graphics\Fishies2.5D sample.
Maybe it is as easy as starting a transition on the particle in the vents onCreation.
Thanks bendikr5! Interactivity was the only sample folder that I didn’t check Works great now!
Haven’t tested Advanced Graphics yet.
@bendikr5 has good ideas, as usual ;).
Also, you could consider adjusting the particles’ path.x1/2/etc. each frame via onUpdate.
To move the vent, check out the samples folder Interactivity. The point is setting the vent.emitX and vent.emitY.
Flipping is harder, but check out the Corona Labs\Corona SDK\Sample Code\Graphics\Fishies2.5D sample.
Maybe it is as easy as starting a transition on the particle in the vents onCreation.
bendikr5:
To move the vent, check out the samples folder Interactivity. The point is setting the vent.emitX and vent.emitY.
Flipping is harder, but check out the Corona Labs\Corona SDK\Sample Code\Graphics\Fishies2.5D sample.
Maybe it is as easy as starting a transition on the particle in the vents onCreation.
Thanks bendikr5! Interactivity was the only sample folder that I didn’t check Works great now!
Haven’t tested Advanced Graphics yet.
@bendikr5 has good ideas, as usual ;).
Also, you could consider adjusting the particles’ path.x1/2/etc. each frame via onUpdate.