CBEffects removing active vents

I have a simple test creating regular display.newImage circle. I have placed a CBE vent behind it to give a spark effect around the circle. I have a collision handler declared for the circle and remove it when the collision event occurs. However I want to remove the particle effect as well.

The CBE vent is created in a module outside of the one managing the circle and it’s respective collision handling. How do I stop and destroy the vent once the circle is removed?

I have checked the forum and have gone down several paths the find the correct way to do this, can someone help?