Is it possible to use cbeffects and publish in corona with starter licence?
Do you know any manual, tutorial o link to learn how to insert cbeffects in a project?
thanks
Is it possible to use cbeffects and publish in corona with starter licence?
Do you know any manual, tutorial o link to learn how to insert cbeffects in a project?
thanks
I failed to answer your first question so I’m updating this post. Yes, it will work with the Starter license.
Re tutorials - Caleb has samples. I suggest searching around for more, but here is what I found:
See the ‘description’ below the folders/files listing, and and ‘SampleCache’ folders. There are some old docs out there somewhere too, but probably not exactly matching current CBEffects.
Oh, don’t forget this is free, so Caleb may not have had time to write up tutorials and such.
Cheers,
Ed
Updated original post to give answer to first question and to be a little more friendly. I merely wanted to point out that Google often times does a better job finding things than the built in search here.
I frequently type searches like “something something corona sdk” into google instead of the Corona labs search engine.
Thanks a lot. I’ve been testing it changing in main.lua the line 23…
preset = “circles”
I found the different presets in file…
presets_legacygraphics.lua in the folder CBefects/cbcore/misc/presets_legacygraphics.lua
the different pressets are
vents = {“aurora”, “beams”, “burn”, “circles”, “confetti”, “embers”, “evil”, “flame”, “fluid”, “fountain”, “hyperspace”, “lasergun”, “rain”, “smoke”, “snow”, “sparks”, “steam”, “water”, “waterfall”},
I do not know if it is the correct way to test cdeffects but for now I can see what it can make
It’s very good Caleb. Thanks a lot for this.
Now I’m going to try more and play…
Roaminggamer, thanks a lot for your answer (I’ve been looking for in google but not too much information about. So when I found this forum I supossed someone had this question before)
Thanks Roaminggamer and very good work, Caleb, fantastic
Thanks for using CBEffects (and thanks RoamingGamer for your constant support from the beginning ). There are a number of samples in the “SampleCache” folder; they’re probably better for beginners than jumping right into presets.
By the way, the “real” presets are in CBEffects/cbe_core/misc/presets.lua; presets_legacygraphics.lua contains presets formatted specially for Graphics V1 compatibility mode, so the parameters won’t be quite right.
Thanks Caleb.
I saw this folder “sampleCache” but I can not open any file with corona simulator to see the samples in action. It say that need main.lua file
So I thought I have to edit main.lua in CBEffects-master folder and change the preset = “circles” to other preset to see the sample in action.
Now I have seen that if I copy each file inside the samplecache folder to the CBEffects-master folder and rename it like main.lua I can see this samples (fantastic other time)
Is there any other way?
Sorry, I’m not big programmer
Yep; rewrite main.lua to include “require([sample path])” at the top of it.
See the readme for https://github.com/GymbylCoding/CBEffects/tree/master/SampleCache
Ohh fantastic Caleb. You are a magical (and your code is fantastic)
Now I go to play with this fantastic toy
Thanks a lot
I failed to answer your first question so I’m updating this post. Yes, it will work with the Starter license.
Re tutorials - Caleb has samples. I suggest searching around for more, but here is what I found:
See the ‘description’ below the folders/files listing, and and ‘SampleCache’ folders. There are some old docs out there somewhere too, but probably not exactly matching current CBEffects.
Oh, don’t forget this is free, so Caleb may not have had time to write up tutorials and such.
Cheers,
Ed
Updated original post to give answer to first question and to be a little more friendly. I merely wanted to point out that Google often times does a better job finding things than the built in search here.
I frequently type searches like “something something corona sdk” into google instead of the Corona labs search engine.
Thanks a lot. I’ve been testing it changing in main.lua the line 23…
preset = “circles”
I found the different presets in file…
presets_legacygraphics.lua in the folder CBefects/cbcore/misc/presets_legacygraphics.lua
the different pressets are
vents = {“aurora”, “beams”, “burn”, “circles”, “confetti”, “embers”, “evil”, “flame”, “fluid”, “fountain”, “hyperspace”, “lasergun”, “rain”, “smoke”, “snow”, “sparks”, “steam”, “water”, “waterfall”},
I do not know if it is the correct way to test cdeffects but for now I can see what it can make
It’s very good Caleb. Thanks a lot for this.
Now I’m going to try more and play…
Roaminggamer, thanks a lot for your answer (I’ve been looking for in google but not too much information about. So when I found this forum I supossed someone had this question before)
Thanks Roaminggamer and very good work, Caleb, fantastic
Thanks for using CBEffects (and thanks RoamingGamer for your constant support from the beginning ). There are a number of samples in the “SampleCache” folder; they’re probably better for beginners than jumping right into presets.
By the way, the “real” presets are in CBEffects/cbe_core/misc/presets.lua; presets_legacygraphics.lua contains presets formatted specially for Graphics V1 compatibility mode, so the parameters won’t be quite right.
Thanks Caleb.
I saw this folder “sampleCache” but I can not open any file with corona simulator to see the samples in action. It say that need main.lua file
So I thought I have to edit main.lua in CBEffects-master folder and change the preset = “circles” to other preset to see the sample in action.
Now I have seen that if I copy each file inside the samplecache folder to the CBEffects-master folder and rename it like main.lua I can see this samples (fantastic other time)
Is there any other way?
Sorry, I’m not big programmer
Yep; rewrite main.lua to include “require([sample path])” at the top of it.
See the readme for https://github.com/GymbylCoding/CBEffects/tree/master/SampleCache
Ohh fantastic Caleb. You are a magical (and your code is fantastic)
Now I go to play with this fantastic toy
Thanks a lot