What would anyone suggest is a good way to have a character (the player) stay in the centre of a tiled, top-down game while moving the view, or camera, around them?
I see the problem as being that if physics are involved, moving a global parent display group to provide the camera motion would have odd effects on physics objects.
Has anyone seen this (and beaten it)?
Thanks
Matt [import]uid: 8271 topic_id: 5165 reply_id: 305165[/import]