Certificate Not Installed

Hi All,

 

My code is in graphics 1.0 so i am using build 1202 for this.
Now, i want to install profile(For ios build) but i am getting error “certificate not installed”.

So how can i create build in graphics 1.0?

Any updated build for graphics 1.0 with solved this issue?

 

Thanks.

Same problem here. Some certs are off with (certificate not installed), corona 1262.

Tryed to upload by refresh or drag and drop in xcode4.6 but nothing, tried on xcode 5.x with update.

It recognize old certificates but when the cert is updated it just turn off with Cert not installed.

Hi,

Did you find any sollution to this? Struggling with the same problem.

BR Oscar

Apple has changed the rules.  You cannot build for Apple iOS with anything less that 2393a (and even then you can’t submit to Apple now without Daily build 2424 or later because they broke something on Friday and we can’t release a new public build yet).

Graphics 1 builds (anything less than a 2000 build number) cannot build for Google either if you intend to use Advertising.  This mean either Ads free, or submitting to Barnes & Noble and Amazon.

It’s time to migrate away from Graphics 1.0 builds.  If you put the line:

graphicsCompatibility = 1

in your config.lua near your width and height values, this will get you most of the way to using Graphics 2.0 with minimal code changes.  Next, if you’re using the old sprite library, you will have to download it from github and drop the sprite.lua file in your folder with your main.lua.  Then you should be good to go using the graphics 2.0 builds.   Be aware that a change in Box2D makes really small physics objects impossible to work with now.  This might be one place where you might have to work on your code.

Corona SDK cannot continue to support those old builds  and our device makers, like Apple and Google are forcing changes that require you to move forward that are out of our control.

Rob

Same problem here. Some certs are off with (certificate not installed), corona 1262.

Tryed to upload by refresh or drag and drop in xcode4.6 but nothing, tried on xcode 5.x with update.

It recognize old certificates but when the cert is updated it just turn off with Cert not installed.

Hi,

Did you find any sollution to this? Struggling with the same problem.

BR Oscar

Apple has changed the rules.  You cannot build for Apple iOS with anything less that 2393a (and even then you can’t submit to Apple now without Daily build 2424 or later because they broke something on Friday and we can’t release a new public build yet).

Graphics 1 builds (anything less than a 2000 build number) cannot build for Google either if you intend to use Advertising.  This mean either Ads free, or submitting to Barnes & Noble and Amazon.

It’s time to migrate away from Graphics 1.0 builds.  If you put the line:

graphicsCompatibility = 1

in your config.lua near your width and height values, this will get you most of the way to using Graphics 2.0 with minimal code changes.  Next, if you’re using the old sprite library, you will have to download it from github and drop the sprite.lua file in your folder with your main.lua.  Then you should be good to go using the graphics 2.0 builds.   Be aware that a change in Box2D makes really small physics objects impossible to work with now.  This might be one place where you might have to work on your code.

Corona SDK cannot continue to support those old builds  and our device makers, like Apple and Google are forcing changes that require you to move forward that are out of our control.

Rob