Apple has changed the rules. You cannot build for Apple iOS with anything less that 2393a (and even then you can’t submit to Apple now without Daily build 2424 or later because they broke something on Friday and we can’t release a new public build yet).
Graphics 1 builds (anything less than a 2000 build number) cannot build for Google either if you intend to use Advertising. This mean either Ads free, or submitting to Barnes & Noble and Amazon.
It’s time to migrate away from Graphics 1.0 builds. If you put the line:
graphicsCompatibility = 1
in your config.lua near your width and height values, this will get you most of the way to using Graphics 2.0 with minimal code changes. Next, if you’re using the old sprite library, you will have to download it from github and drop the sprite.lua file in your folder with your main.lua. Then you should be good to go using the graphics 2.0 builds. Be aware that a change in Box2D makes really small physics objects impossible to work with now. This might be one place where you might have to work on your code.
Corona SDK cannot continue to support those old builds and our device makers, like Apple and Google are forcing changes that require you to move forward that are out of our control.
Rob