Change in how to purchase on iOS?

I’m using something like this and now wonder if this is currently working on iOS because it isn’t on device:

store.init("apple", transactionCallback) -- then after a short delay: if store.isActive then                     store.purchase( {"productID"}) end

I always get “failed” in the transactionCallback and have no idea why.

Did I miss something here… were any changes made on the purchase code?

Are old apps in the store affected maybe?

What makes this even stranger is this:

I have a sandbox test account and when using it I get the popup:

“Confirm your In-App Purchase” and the correct price for the product. But in the background the received state for the transactionCallback is “failed”.

How can this be? Shouldn’t it be “purchased” when this window is shown???

Same problem here as well. Exactly the same :

https://forums.developer.apple.com/message/220303#220303

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'bladebao

Mar 31, 2017 2:48 AM(in response to hawken)

Apple just confirmed this break-down, but has no timetable to fix it.’

 

 

Thx for this info! One step back towards sanity :wink:

Not sure if it is related but for the past few days I’ve had loads of customer complaints about purchases on iOS being charged to their credit card but they have not been credited in game.

Definitely something weird going on on iOS this weekend!

What makes this even stranger is this:

I have a sandbox test account and when using it I get the popup:

“Confirm your In-App Purchase” and the correct price for the product. But in the background the received state for the transactionCallback is “failed”.

How can this be? Shouldn’t it be “purchased” when this window is shown???

Same problem here as well. Exactly the same :

https://forums.developer.apple.com/message/220303#220303

Scroll Down : 

'bladebao

Mar 31, 2017 2:48 AM(in response to hawken)

Apple just confirmed this break-down, but has no timetable to fix it.’

 

 

Thx for this info! One step back towards sanity :wink:

Not sure if it is related but for the past few days I’ve had loads of customer complaints about purchases on iOS being charged to their credit card but they have not been credited in game.

Definitely something weird going on on iOS this weekend!