How can one change physics “shape” for a sprite after a “setSequence” on the sprite?
Background: The sprite changes shape a bit depending on which animation they are undergoing. Is there a way to change the physics shape for the sprite? Was considering doing this when using “setSequence” to change the animation (i.e. not for each frame change within an animation)…
Do I need to remove the physics body and re-add it as a last resort? Is there a risk re doing this at all?