thanks for the links - after reviewing I’m thinking the easiest still may be to:
-- my custom function for changing the animation function customSetSequence(mySprite, newPhysicsShape, sequenceName) mySprite:setSequence(sequenceName) physics.removeBody( mySprite ) physics.addBody( mySprite, { shape=newPhysicsShape } ) end
I’ll give this a try - hopefully adding/removing bodies mid-flight is ok…