change physics "shape" for a sprite after a "setSequence" on the sprite?

thanks for the links - after reviewing I’m thinking the easiest still may be to:

-- my custom function for changing the animation function customSetSequence(mySprite, newPhysicsShape, sequenceName)   mySprite:setSequence(sequenceName)   physics.removeBody( mySprite )   physics.addBody( mySprite, { shape=newPhysicsShape } ) end

I’ll give this a try - hopefully adding/removing bodies mid-flight is ok…