Hi
I’m not too good at programming, so any help would be welcome
In my app i have a ball that increases in scale by 0.1 when it makes a collision with an enemy.
I know how to change the image size, but don’t know how to change the physics size of it.
One of the problems is that i have tryed to remove the physics from it to create again, but the function did nothing (is it because the object was moving?). I want the object to have the same velocity and direction on movment when i create the physics again (if removal is necessary).
Any one has a good way to do this physics size scalling thing (on one object only)?
Remember it is a ball, not a shaped object so scalefactor from physics editor does not work for me.
Thanks in advance
Best Regards