Hi,
wondering if its possible to change the “time” parameter in the spritesheet data? for example:
sequences.movement =
    {
        name = “movement”,
        start = 1,
        count = 2,
        time = 1000, -------CHANGE TO VALUE-----
        loopCount = 0,
        loopDirection = “forward”
    }
Is it possible to use:
time = a
then use a as a variable value to change the speed of the sprite when a change occurs in the game?
local a =1000
if enemyCount == 10 then
sequences.movement.time = 2000 ETC ETC
Or do I have to create seperate animations with just the time var altered ?
thanks
