Is there a way to change the fps played on a SpriteSheet after it has been created, and after :play() has been initiated?
Perhaps
sprite.time = 123123
Thanks! [import]uid: 8541 topic_id: 1868 reply_id: 301868[/import]
Is there a way to change the fps played on a SpriteSheet after it has been created, and after :play() has been initiated?
Perhaps
sprite.time = 123123
Thanks! [import]uid: 8541 topic_id: 1868 reply_id: 301868[/import]