Changes/Fixes to the Open Source Version of Lime

Any thoughts on how to make sprites work with Lime and Tiled?  I tried tutorial 11 and spent most of the night playing around with variations.  Just couldn’t get it to work in the end.  I suspect that because of the new sprite API at Corona, major changes will be needed in Lime.

I’m using Lime + sprites in the GIGJam right now, but I’m creating sprites apart from Lime, then inserting them into one of the layers. 

I have no idea how Lime handles sprites, but I suspect you’re right that major rewriting will be needed due to the changes in sprite handling in the recent past.

This 48-hour game jam has kind of been a “trial by fire” into Lime for me. Hopefully next week I can start taking a look at the sprite part of things and see what that’s all about. Sorry I don’t have any answers for you right now.

 Jay

Thanks for the reply, Jay.  And good luck with the gig jam.