Played around with Lime for a bit today and for a while had a horrible time getting anything from Tiled working. I ended up commenting out this line in lime-objectLayer.lua (line 18):
local utils = require(“lime.lime-utils”)
Calls to utils:hexToRGB were throwing errors when that line was in there. Without the line? Everything seems to work fine.
So that line is out in MY version, but I’m still so freaking new with Lime that I have no idea why that line was there, or what taking it out may break in some other part of the code. So while I’m starting to (slowly) work on the code, making changes like that “official” will be a ways down the road.
In the few hours I played around with it I did discover that it’s as cool as I remember it. I’m playing around with a top-down view game where you run around and shoot things. What else.
Jay
PS - Also, I’m using the new physics.rayCast feature to determine whether the enemies can fire at my guy or not and even whether he can see them or not. It’s kind of cool.