Using the sample 2 tabbed sample generated by the sdk
I don’t see a function to do it – and trying to assign a new array to the tabBar created in manilla doesn’t do anything.
I specifically want different tabors for different scenes (context relevant)
I’ve managed to create a new tabBar in a scene by duplicating the code from main.lua – Does that create a SECOND newTabBar? or can there be only one at any time? If it’s a second one – how do I delete it when I leave the scene?
Thanks