Changing Corona's texture format

Hello,

I was wondering which texture and back buffer formats Corona is using internally. I assume it is RGBA8888? If so, is there an option to change it to let’s say RGB565 for opaque textures and the back buffer and RGBA4444 for textures with alpha channel? That would effectively half the amount of used texture memory for games that do not require true color graphics.

Thanks

Tyrondis

Internally, Corona uses various texture formats depending on a platform. Not all textures are represented as RGBA8888.

Adding control over which texture format or at least how many bytes per pixel is allocated would be nice, but not sure if we can get to it now. Fill out request on http://feedback.coronalabs.com/ to get  it on our list.

Thank you, vlads. I have created a feature request:

http://feedback.coronalabs.com/forums/188732-corona-sdk-feature-requests-feedback/suggestions/13136805-configure-texture-format

Internally, Corona uses various texture formats depending on a platform. Not all textures are represented as RGBA8888.

Adding control over which texture format or at least how many bytes per pixel is allocated would be nice, but not sure if we can get to it now. Fill out request on http://feedback.coronalabs.com/ to get  it on our list.

Thank you, vlads. I have created a feature request:

http://feedback.coronalabs.com/forums/188732-corona-sdk-feature-requests-feedback/suggestions/13136805-configure-texture-format