Changing entire sequence table on a sprite

Hi All,

I’ve been playing around with Corona for about a month now and love it. I haven’t found anything on the forum or in the sdk docs, so I’m not sure about the following:

Is it possible to change the sequence array attached to an already created sprite?

When I call display.newSprite(imagesheet, sequencedata) my sequencedata table has about 10 named sequences defined in it. 

At a later point, that same sprite would need sequences from another sequencedata array I have.

Can I reset the sequence data attached to a sprite, or would I have to have all possible sequences defined in the original when I create the sprite.

If that’s the case, then each sprite I create will have 100s of named sequences attached to them, when at any given point (depending on their state) they only need access to about 10 of them.