Is there a way to change the reference to the tile-size during runtime?
What I’m trying to accomplish is to change the tile size after scaling the map. Let’s say I’m zooming out 50%, then the sprites no longer move in allignment to a grid-system of 32x32 sized tiles. I now need to change the distance the player is moving by 50% too, to keep it alligned with the grids (which in this case will be 16x16).
I’m using a “transition.to” based movement system like the one in the “Basic RPG Movement” example which bases it’s movement on grid +/-1 instead of x/y-positions. The whole framework for my game is grid-based so I mainly use grid-positions, not x/y-positions. [import]uid: 129287 topic_id: 25843 reply_id: 325843[/import]