Hi everyone!
Does anyone have an idea how something like this can be implemented?
I mean, there are three things I’m interested in this video:
- How is pseudo 3D implemented? May be some engine…
- How the character animation itself is implemented? I mean the way it moves, jumps, etc. I doesn’t look like the sprite animation.
- How can I make these particles fall on the ground when the character’s jumping, and this nice white steam?
Update: sorry, this question should have been posted to the newbies forum.