Character animation effects

Hi everyone!

Does anyone have an idea how something like this can be implemented?

I mean, there are three things I’m interested in this video:

  1. How is pseudo 3D implemented? May be some engine…
  2. How the character animation itself is implemented? I mean the way it moves, jumps, etc. I doesn’t look like the sprite animation.
  3. How can I make these particles fall on the ground when the character’s jumping, and this nice white steam?

Update: sorry, this question should have been posted to the newbies forum.

  1. There is no info so it’s just guessing…

  2. The animation can be done easily with Spine. If you have minimal understanding of 3D and perspectives you can create a 3Dness in your animations. 

  3. The particle falling off seems to interact with the floor so it means it is a physical body and not just some spritesheet animation. You can implement a simple particle emitter at the creatures ass and emit particles upon collision with the floor. Alternativily you can have a look at ready 3rd party libraries that provide a particle egine (for example Particle Candy but there are free alternatives as well I just don’t recall their names…)

  4. the steam/smoke as well can be done using an emitter that emits these particles ones you jump.

All in all I think these are very basic things, I think the more complicated thing would be to implement the moving/zooming camera view and make it look natural… But that’s also possible…

Thanks a lot!

  1. There is no info so it’s just guessing…

  2. The animation can be done easily with Spine. If you have minimal understanding of 3D and perspectives you can create a 3Dness in your animations. 

  3. The particle falling off seems to interact with the floor so it means it is a physical body and not just some spritesheet animation. You can implement a simple particle emitter at the creatures ass and emit particles upon collision with the floor. Alternativily you can have a look at ready 3rd party libraries that provide a particle egine (for example Particle Candy but there are free alternatives as well I just don’t recall their names…)

  4. the steam/smoke as well can be done using an emitter that emits these particles ones you jump.

All in all I think these are very basic things, I think the more complicated thing would be to implement the moving/zooming camera view and make it look natural… But that’s also possible…

Thanks a lot!