Currently, my player has a dynamic body and the tiles have a static body. I positioned the player so that he falls onto the tiles, instead of glitching into them, but nevertheless, this happens:
Oh, wow! I had no idea… So I add the player and the map into a parent group and move it all together. I read about physics offset, but I never thought I would have that problem.
Something like that. I’m not 100% familiar with PonyTiled. I use my own solution that is a mish-mash of my own loader and some key calculations/functions PonyTiled contains. One of those differences is my systemuses the SSK2 quick layers system. Thus I can just move the ‘layer’ container and all layers move with.
I took the player out of a module, and placed it in a group and moved it over. It works, for the most part… It does not look to good on the iPhone 4S, but seeing as how 90% of people usually run to get newer iPhones without even thinking, hopefully, it will be ok. (Looks good on iPhone 5 and 6, 6s)
And SSK2’s camera stopped throwing errors. (My bad)
Oh, wow! I had no idea… So I add the player and the map into a parent group and move it all together. I read about physics offset, but I never thought I would have that problem.